Shapeshifting System
Date of Creation: Spring 2008
Description:
In this project, our goal was to come up with a game system fully document it. We had to define quantitative data, consider balancing, and write with a focus functionality and implementation. I chose to design an FPS game system wherein the player is allowed to shape shift. I documented the abilities and character system, fleshing out the data and information required to implement the system.
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