Documentation

Shapeshifting System

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Date of Creation: Spring 2008

Description:

In this project, our goal was to come up with a game system fully document it.  We had to define quantitative data, consider balancing, and write with a focus functionality and implementation.  I chose to design an FPS game system wherein the player is allowed to shape shift.  I documented the abilities and character system, fleshing out the data and information required to implement the system.

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