Archive for the ‘Documentation’ Category

February 11th, 2010 | by ryanbatten

Download Document (PDF) Date of Creation: Spring 2008 Description: In this project, our goal was to come up with a game system fully document it.  We had to define quantitative data, consider balancing, and write with a focus functionality and implementation.  I chose to design an FPS game system wherein the player is allowed to shape shift.  I [...]

February 11th, 2010 | by ryanbatten

Download Document (PDF) Date of Creation: Spring 2007 Description: H.E.L.P. was a grant project given to Columbia College Chicago by the city of Chicago to develop a product in the Unreal engine to simulate a building evacuation in the event of a fire.  In my C++ 2 class, our goal was to recreate as much of this simulation [...]

February 11th, 2010 | by ryanbatten

Download Document (PDF) Date of Creation: Fall 2006 Description: H.E.L.P. was a grant project given to Columbia College Chicago by the city of Chicago to develop a product in the Unreal engine to simulate a building evacuation in the event of a fire.  I was given the option by my teacher to participate in this project by creating [...]

February 11th, 2010 | by ryanbatten

Download Document (PDF) Date of Creation: Fall 2007 Description: Asteroid Belt Mining is a prototype board game created in a class on turn based games at Columbia College Chicago.  We were given the constraint that the game must be about asteroid harvesting in outer space and were then required to come up with the rules and create a [...]

February 11th, 2010 | by ryanbatten

Download Document (PDF) Date of Creation: Fall 2007 Description: In this class project, we had to create a prototype pen-and-paper board game based on the movie Gladiator.  We had to make up the game, write the rules, and build a prototype, which was then tested by our classmates for usability.  This project was created by me, Allen Fairbanks, [...]